Bullet Force

Which Bullet Force Is This? The 2016 Demo, the Multiplayer Game and Why the Servers Matter

Published · 1 min read

Two builds with one name

Blayze Games released Bullet Force in 2016 in two shapes. The one most people remember is the multiplayer client: a lobby, ranked rooms, a weapon shop, a login. The other was a WebGL demo built to show the engine off on game portals — one map, a revolver and an AK-12 in the loadout, and an endless supply of bot soldiers on three difficulties. The demo was compiled with Unity 5.2 as an asm.js build, and it is the one you play on this site.

Why not the multiplayer game?

The multiplayer client is a thin shell around the developer's Photon rooms and account server. Copies of it exist on unofficial hosts, but they sit on a connecting screen because the servers only accept the official builds on the official domains. That is Blayze's business to run and not something a mirror can fix, so we do not host it and we do not claim to.

What the demo keeps

The movement, the weapon handling and the map art are the same as the early multiplayer game; what is missing is other people. The bots walk in from the map edge, take cover badly and shoot well on Hard. The 'play the full version' button the demo shows once pointed at a 2016 portal page; on this site it does nothing.

What it costs your browser

About 100 MB of download the first time and a 512 MB memory reservation. Old asm.js builds cannot shrink that, which is also why it is a desktop game here. If the loading bar stalls at the end, wait — the engine compiles the whole game before the first frame — and if the tab dies, close other tabs and try again.

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