Bullet Force Demo Guide: Easy Mode, Three Weapons and Allies
Published · Updated · 2 min read
First, about Hard mode
This page used to be a Hard mode guide. In the build on this site, Hard mode does not exist as a playable mode. The Play Hard Mode and Play Normal Mode buttons both try to open a PacoGames "full version" page instead of starting a game, so Easy is the only way in. This guide covers what Easy mode gives you, all of it checked by playing the build and reading its scene files.
Three weapons, one key
Most write-ups of this demo say you carry two guns. You carry three, and the 2 key cycles through them in a fixed order:
| Weapon | Magazine / reserve at the start | Notes |
|---|---|---|
| Revolver (the scene calls it M412Rex) | 6 / 15 | In your hands when the mission starts |
| AK-12 | 30 / 75 | One press of 2 from the revolver |
| RPG-7 | 1 / 3 | Two presses of 2; one more press goes back to the revolver |
The 1 key did nothing in our tests, so there is no shortcut back to the revolver. From the RPG-7 it is one press of 2; from the AK-12 it is two. The HUD in the top right always draws a rifle icon, whatever you are holding. The numbers under it are the ones to read: rounds in the magazine, then rounds in reserve.
The RPG-7 holds four rockets in total, so save it for groups. The AK-12 does most of the work. In our test, two clicks took it from 30 to 28, and R refilled the magazine to 30 from the reserve.
You are not alone
Allied soldiers in green camouflage stand next to you when the mission loads. The scene files list them as Ally objects, run by their own ally script. Shoot past them, not through them, and expect them to draw some of the enemy's attention.
Reading the counter
The top of the screen says ENEMIES REMAINING, with 20+ under it when the mission starts. The game's text table also holds 15+, 10+ and 5+, so the counter probably drops in steps of five at first, not one kill at a time. The mission ends at a Mission Complete screen with Continue and Replay buttons. Clearing the enemies is the goal; surviving forever is not.
The ground you fight on
The Easy mission is a rocky hillside with palm trees, loose boulders, wooden crates, a wire fence around a compound and a round concrete tower. The boulders and crates are the cover you can reach quickly. Crouching (C) lowers your view behind them, and A and D let you step out sideways to shoot instead of walking into the open.
Small things worth knowing
- Escape pauses the game and shows GAME PAUSED. Press it again to carry on.
- The game's input settings map Jump to Space.
- Click inside the game first so it can take the mouse. Until it does, the view will not turn properly.
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